Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts

Thursday, February 11, 2016

Week 4: Silumtaneous Contrast || Story Palette


Homework #1: Simultaneous Contrast


The purpose of this assignment is for you to understand how to:

-change the appearance hue
-change the appearance of color saturation
-create the impression two hues appear as the same hue.

Follow the format of the images below.
1. Create 4 different color bases to lay your colored line on top.
2. You are not changing the color of the line on the four squares, but make the line look like different saturation and hues in the different color zones.
3. Create 4 squares on each of the corners. Make sure each pair look like they are the same square, but when putting the two squares next to each other they are actually different hues.
I advise making each of the squares their own individual layer including the line work. Then change the colors using the Hue/Sat Adjustment on the layer you wish to adjust.
*No color-picking from the examples.



Homework #2: Story Palettes


 Each Palette Sheet needs to include: 
• Your reference images 
• Verbal call outs concerning how the 
costume or setting will be used. 
• The visual problem you are addressing. 
• Three palettes, with proportional 
considerations.


You are required to create three (or more) color palettes each for three settings and three characters.
As a result you should have minimum 18 color palettes total.

Include text on why you made those color choices for each setting and character.



(Example from handout)

(Story Palette for Tale of the Bamboo Cutter)


(Story Palette for Tale of the Bamboo Cutter in 1930's Japan)




Homework #3: Characters
-Bring in sketches of your next two characters next week.
- Continue with advancements of your characters from this week as well if we asked for changes and bring them next week.
-If you haven't done the Beast then make sure that you create interaction sketches of Beauty with the Beast to make sure they work together. The same goes for any new character you make (Sisters/Father/Fairy/ etc).
-Choose Characters you know will make it into your key scenes later.

REFER TO YOUR TUESDAY TIPS BOOK FOR YOUR CHARACTER DRAWINGS AND DESIGNS.



Saturday, February 6, 2016

Week 3: (Part IV) Extra Character Resources

Celine had already posted a hell of a lot of resources to you guys! So I'm just going to add the video resources and a few links to some of the images she posted and extras.




Look through your Tuesday Tips book before your start your characters!
Quick reminders (these are pulled out of last class for students).
Straight vs Curve / Complex vs Simple / Big. Medium. Small
Balance your characters with their CENTER OF GRAVITY.


Always establish your LINE OF ACTION




Whether you're designing live action or animated characters you must apply these basics at all times.
Try thinking of which actors and actresses could play the role of your personally designed characters.

These are explorations of Thumbelina and Mr. Toad from Victoria Ying.
Briony Tallis (Actress Saoirse Ronan) from the movie Atonement was the reference for Thumbelina. She was young, naive, perhaps too young to understand aspects of the world, carried a bit of an outrageous imagination which would potentially get her into trouble. She decided to take advantage of her small mouth, short trimmed hair that wraps around her face, and exposing her forehead.
Inline image 1
Now the actor Willem Dafoe wasn't referred to because of a specific character he portrayed. He does often play the villain type of character, a bit of a sleazycharacter sometimes, but he does look a bit like a toad doesn't he? The expressions he pulls have such a stretched feature he would work perfectly as Mr. Toad. A bit maniacal. 
Inline image 2
The warning for this tip is to make sure you aren't making copies of the actor/actress of reference. Don't just caricaturize the reference, but design it to suit the character that you are designing. Use what is necessary to help flesh out the person you are creating.



Links to artists and other character design lectures below.
http://shoomlah.tumblr.com/post/64883393399/so-i-was-chatting-with-the-lovely-justin-oaksford
http://mayonose.tumblr.com/
http://shiyoonkim.tumblr.com/post/105993520463/old-style-guide-i-did-for-tangled-back-in-the#notes
http://shiyoonkim.tumblr.com/post/104343939843/this-is-part-of-a-lecture-i-gave-for-the#notes
http://jigokuen.tumblr.com/post/116933281475/some-notes-i-put-together-for-my-cda-class-just#notes







Wednesday, February 3, 2016

Week 3: Character Design (Part II-Celine)

-
Higher than the Sky (Monkey King)
-
drawing based on research (from San Diego zoo)


Word list of the character according to the stages of change in personality throughout the story.


Portraying character's personality through acting/ gestures


Bringing character to life through interaction with other characters.

-
Phantom of the Opera
-

Character sketch & studies based on other artwork and movie shots.

Simple color pass & notes on character attitudes

Greyhound "Dusty" design just cuz dogs are cute.


Not the best character line up. I prefer you guys coming up with something different than this.

-
East of the Sun West of the Moon
-

 


Hope these help and good luck!

Week 3: Character Design


Really great and inspiring interview of Bobby Pontillas,
Animator and Character designer at Disney

https://kr.pinterest.com/characterdesigh/
Great pinterest board with full of character design references



Minkyu Lee- Former Character Designer of Disney(Now Director/ Freelance)

Minkyu is one of the many artists influenced by Milt Kahl. Notice the ACTING of his drawings!



Matt Nolte-Character Designer of Pixar

Notice the shape relationship and interaction of the characters here.




James Woods - Former Disney intern and Character designer for Paramount Animation

He's just so cool.


Birttany Myers- Former Disney intern, student of Calarts

One of the few people who can reflect each character's uniqueness and personality just with a line-up



Annette Marnat - Freelance Character Designer (Hotel Transylvania, Moana)

One of the people responsible for creating such charming, simplified shapes.


Chris Sasaki - Character Designer of Pixar ( MU, Inside out, Dam Keeper)

One of the best example of use of abstract shape and innocence in the design.




Carter Goodrich - Demigod

Dang....




Nico Marlet - Demigod

Reason why we can't get jobs as character designer. I want his hands.




Glen Keane -GOD

Best example, inspiration, mentor of how animators can be the best character designers.
His approach is very simple, with just enough gesture and pose and a master of capturing emotion.




Shiyoon Kim- Character Designer of Disney (lead designer for BH6)

One of Milt Kahl influenced (slash Searl) designer alongside with Minkyu Lee.
Amazingly charming, simplified shapes without losing the stylization.

Some of Shiyoon's Note's on design:



















And that's it for now...!

Me and Grace will be uploading examples of our works soon too so keep your eye on!